Allegorithmic’s Substance Painter represents one of the most radical shifts in technology ever to happen for video game, and indeed, all 3D artists. Over the past two years, this program has taken the world by storm and is now the main workhorse of almost every major video game studio and publisher. It’s being taught in schools as a “must know”. Full Sail, VFS, consider it to be one of the most fundamentally imperative tools for all of their students to learn. Why, you might ask?
Simply put, Substance Painter puts you, the artist, in the driver’s seat to create insanely detailed unique textures for assets faster than any other technology before it. Its ability to create and utilize a library of ready-to-use materials is paramount to its success, which is a huge factor in why we’ve built most of our library to be Substance Painter friendly. The dream when we started this site was to ultimately have a technology for simply dragging, and dropping a material from our site into your project, and having it all setup and ready to use. Thanks to Substance Painter, this is finally a reality.
If you haven’t had a chance to learn Substance Painter yet, no worries! We’re here to help. Our Product Manager Arvin Moses has developed this special tutorial to get you off the ground running quickly with Substance Painter. We’ve included all of the substances you need, as well as the 3D model and any other resources necessary for the tutorial.
If you don’t have Substance Painter yet, head over and download their free trial. You won’t regret it!
The source files for this tutorial can be downloaded here: Download Source Files!
Enjoy the tutorial, and hit the comments if you have any questions!