Want to learn texturing, but too lazy to start? I’ll back you up. In this tutorial you’ll learn the top 14 ways to mix textures and shaders in Blender. All of this under 20 minutes, so it’s like a Happy Meal (but doesn’t make you fat). Why bother? Creating realistic materials is all about blending and mixing. That’s because every real surface consists of dozens of layers. So after you finish this Blender tutorial you’ll get a massive level up in realism. Robot model: Deux by Jerry Perkins (MasterXeon). Originally it was made for the HardOps addon for Blender –…

The amazing 3d character creator Jon Troy Nickel has recently shared his amazing sculpture of a great Ork from Warcraft: The Beginning! Jon Troy Nickel is a master sculpture, who does a lot of amazing projects and runs his own shop, where you can buy unique 3d sculptures. This particular model is based off character designs for Warcraft: The Beginning provided by Blizzard, ILM and Legendary Pictures. Here’s a little description from the man himself. I sculpted this figure based off the 1:1 scale Orgrim statue Weta had previously sculpted. I sculpted this figure from scratch although a low poly base model which…

Autodesk chatted with EA DICE‘s Arvid Burstrom, Technical Artist; Jhony Ljungstedt, Art Director; Mikael Linderholm, Technical Art Director; and Amo Mostofi, Producer, about their Mirror’s Edge Catalyst and its stark aesthetic. It’s worth noting that the studio used Autodesk Maya for modeling, as well as MotionBuilder for motion capture. Check out this interview below. https://www.youtube.com/watch?v=r6GQEtUREWY How did DICE become DICE as we know it today? It started with a demogroup of 5 students who were developing Amiga games in 1988 in their spare time and released their first big game, Pinball Dreams, in 1992. We actually still have pinball machines…

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