Unreal Engine users face problems when it comes to rotation manipulators with ability of free rotation, because the Epic’s engine has no such thing. Animating controllers with a default rotation gizmo is tough, so Ilgar Lunin has developed a tool to solve this problem. The tool can rotate multiple objects in their own local space.
Hey, what’s going on guys! My name is Ilgar Lunin and i’d like to discuss with you rotation behaviour in unreal editor. My goal is to figure out – do people want this? And if so, attract as much attention as possible in order for functionality like this to be standard for UE. To prevent developers to mess around with custom engines distribution to teams etc.
Almost all top 3d packages have rotation manipulators with ability of free rotation, and it doesn’t fit in my head that UE hasn’t. Many of my friends from industry, animators, level designers and many others who ever work with UE, complained about rotatioin manipulator. And i don’t like it either.
This things pushed me to improve the tool and show you what i have so far.
This tool can rotate multiple objects in their own local space. So you can rotate hierarchy of selected objects around their own pivots. The user will need to make only one move to rotate the object in the desired angle, instead of rotating around each axis separately. For those who want to touch this, i will provide link to installed build later. To switch pivot mode use ctrl + right click
Source: Unreal Engine Forum